Character
Design
A successful game,
in addition to the plots affected, the characters in the game also plays an
important role. A good character should be made to meet certain criteria and
represents our game that will make.
In the character
creation there are a few tips that can be followed. A character will be
interesting if it meets the following criteria:
1. Character it wants something to be achieved.
2. For achieve his desire of the characters
must struggle with various challenges. This can be a body ownership, a
relationship, a state of mind, etc..
How do we choose a
conflict that will happen to the characters. There are several methods for
character selection problem that we will create:
1. Trait vs. trait: Destination characters are
divided into two balanced each other or disability makes him difficult to get
what he wants. A simple case could be "duty vs. survival" as we are
faced with the problem of saving the lives of prisoners with a bet. Other examples
are "social justice vs. law" as the story of Robin Hood.
2. Double-edged Sword: What makes the
characters we make into a hero and make him suffer. For example Superman should
justify what is wrong even though it is impossible to do and Lex Luthor had
been waiting with a half-ton of Kryptonite.
In making our
character must also prepare a biography of the character. Biographical
background of the characters.
Does he have
family, friends, or a secret that should not be known by others? Does he have a
particular problem? What is she like and hate? These questions can assist in
making the character biographies.
The formation of
character in a game must meet the simple rules are:
"Give players
time to recognize the characters before the main problems started."
In the movie
Rocky, the first scene begins when the credits began to walk early. The scene
went straight to the fight without knowing who the main character and if Rocky
should win or not. At the end of the story must be fought with Rocky Apollo
Creed is not related at all with the fight scene at the beginning of the story.
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